#include "podmath.h"
#include "BaseApplication.h"
class Render
{

private:
	PodMath *podmath;


public:
	Render();
	~Render();



	//2D Crap, such as the GUI
	class D_of_the_2nd
	{
	private:
		PodMath *podmath;

	public:	
		D_of_the_2nd();
		~D_of_the_2nd();

	};





	//3D Crap!
	class D_of_the_3rd
	{
	private:
		PodMath *podmath;
		mSceneMgr;

	public:
		D_of_the_3rd();
		~D_of_the_3rd();

		void drawObject(char *name, char *mesh, PodMath::pVec3 *location);

	};

	D_of_the_2nd *TwoD;
	D_of_the_3rd *ThreeD
	
};